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«The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.»


Konstantin Tsiolkovsky

Screens, Artwork


Original soundtrack by Miguel Johnson – on Soundcloud!
OST by Miguel Johnson

There you are, human.


At the face of a habitable planet way outside the Kuiper Belt, inquiringly gazing at the same stars as the rest of the living species. Everyone? Doesn’t look like we will ever find out.


The past is shadowed by war.


Generations of humanity have fought on the edge of survival. First against themselves – until technology started to rise, created to serve their innate greed for dominance. During Earth times, self-inflicted catastrophies kept humanity struggling and finally forced the big departure. And yet, here they are. Split up all over the solar system, living separate realities under various conditions.

Everything is different – and actually nothing has ever really changed.


A new mindset of unity, awoken by the end of the Machine War, is facing hard times. Beneath the curtain of false peace and hope, bad blood had always remained. Old and new enemies are rising again and humanity will have to face its greatest trial, yet. Will you be part of mankind's downfall or guide the system into a brighter future? It's in your hands.

The Project


Gaia Beyond is a handcrafted 2D Action-RPG, an exploration mix built around fighting, mining and trading.


Your decisions are footprints...

...within a vast non-linear solar system. Forge alliances among numerous factions and develop relations with hundreds of NPCs. Focus on trading and personal interaction or embark on science missions – hunt down pirates and collect their bounty. Infiltrate dubious factions and uncover secret plots and dark menaces.

  • Realtime Open World

  • Handdrawn 4K Graphics

  • Upgradable Ships


To deliver a seamless and unique experience, we created our own engine to present a massive 2D Open World in realtime, with no loading times inbetween. Every part of the universe is alive and active at every moment.

And then there is us


We are a small, fully independent developer team.

Florian Richter

Florian Richter

Developer
Tobias Offermanns

Tobias Offermanns

Artist / Designer
Devendra Pohly

Devendra Pohly

Writer
We love gaming and we always wanted to realize our own vision of a good game. When we decided to start this project back in 2011, our motivation was to pick up all the "good old" mechanics that had been around for decades and combine them with today's visual and technical standards.

We are influenced by games like Fallout 1 + 2, Diablo, Grand Theft Auto, Baldur's Gate, Icewind Dale, Deus Ex & Co. Creating a game only half as good as these titles is a huge challenge, but we do our best to share an outstanding experience with you.